program vxlse_III;

{%File 'Global_Conditionals.inc'}
{%ToDo 'vxlse_III.todo'}

uses
  Forms,
  Voxel_Engine in 'Voxel_Engine.pas',
  ogl3dview_engine in 'ogl3dview_engine.pas',
  NormalConstants in 'NormalConstants.pas',
  FormHeaderUnit in 'FormHeaderUnit.pas' {FrmHeader},
  HVA in 'HVA.pas',
  FormReplaceColor in 'FormReplaceColor.pas' {FrmReplaceColor},
  FormVoxelTexture in 'FormVoxelTexture.pas' {FrmVoxelTexture},
  FormImportSection in 'FormImportSection.pas' {FrmImportSection},
  FormFullResize in 'FormFullResize.pas' {FrmFullResize},
  FormVxlError in 'FormVxlError.pas' {FrmVxlError},
  Voxel_Tools in 'Voxel_Tools.pas',
  Voxel in 'Voxel.pas',
  math3d in 'math3d.pas',
  LoadForm in 'LoadForm.pas' {LoadFrm},
  FormNewSectionSizeUnit in 'FormNewSectionSizeUnit.pas' {FrmNewSectionSize},
  FormNewVoxel in 'FormNewVoxel.pas' {FrmNewVoxel},
  Constants in 'Constants.pas',
  Palette in 'Palette.pas',
  Debug in 'Debug.pas',
  BZK2_Sector in 'BZK2_Sector.pas',
  BZK2_Actor in 'BZK2_Actor.pas',
  BZK2_Camera in 'BZK2_Camera.pas',
  BZK2_File in 'BZK2_File.pas',
  FormPalettePackAbout in 'FormPalettePackAbout.pas' {FrmPalettePackAbout},
  FormMain in 'FormMain.pas' {FrmMain},
  Class3DPointList in 'Class3DPointList.pas',
  VectorTypes in 'VectorTypes.pas',
  FormOGL3dPreview in 'FormOGL3dPreview.pas' {FrmOGL3dPreview},
  NormalRoutines in 'NormalRoutines.pas',
  FormInputVector in 'FormInputVector.pas' {FrmInputVector},
  FormDrawSimple3DObject in 'FormDrawSimple3DObject.pas' {FrmDrawSimple3DObject},
  FormVectorInfo in 'FormVectorInfo.pas' {FrmVectorInfo},
  ModelView in 'ModelView.pas';

{$R *.res}

begin
  Application.Initialize;
  Application.Title := 'Voxel Section Editor III';
  Application.CreateForm(TFrmMain, FrmMain);
  Application.Run;
end.
